/******************************************************************************
 * Copyright (C) 2015  671643387@qq.com
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *****************************************************************************/

#include "Event_WIN32.h"
#include <memory>
#include <exception>
#include <stdexcept>
#include "UGame/Macros.h"

namespace UGame {
namespace System {

    EventImpl::EventImpl(bool _InitState, bool _AutoReset)
    {
        _event = CreateEventA(NULL,
            _AutoReset ? FALSE : TRUE,
            _InitState ? TRUE : FALSE,
            NULL);
        UTHROW(_event != NULL, std::runtime_error("Failed create event"));
    }

}}